The Rig
Case Study: UI / UX Project
The Rig is a virtual tour “game” concept built as part of a presentational pitch for a proposed Oil-Rig themepark.
As Head of UI for the project, I was tasked with overseeing and creating the assets for this demo, before plumbing them into an interactive prototype that could be taken and “played” with by a team of coders for final build.
This project required a short turnaround by myself and my team, together we worked to create some industrial styled UI assets, while simulataneously wireframing the basic User flows and eventually combining the two into a final prototype for the client.

Understanding the Concept
The Rig would be operated by a dedicated “Butler” who would control the walkthrough for the investors while they used the VR headset.
Menu Wheel
A large element to my work on SWAD was the creation of hundreds of Badges and Medals, that would be awarded to the players in-game, as accomplishment and progression trophies for their playthrough of the parkwide game. The Realm medals shown here, I am particularly proud of as they were very extensively illustrated, drawn freehand using Adobe Illustrator; they were very popular with the client, who loved them so much they wanted to turn them from the initial digital-only designs and manufacture them into physical badges to sell in the in-park stores.

UI Screens
The parkwide gameplay was frequently populated and intertwined with an overarching story; the Story of the Tamariki. The Tamariki were a group of cute creatures that settled on the Lost Island and embodied the 4 elements of Water, Air, Earth and Fire. The team’s excellent Concept Artists had illustrated a whole host of these creatures which I was able to insert into my UI and utilise for graphic assets as well.