
Game UI
2024
Building My Dream Racing Game
Overview
Role:
UI Designer
Project Focus:
Mission
Statement:
Tools & Software
Figma, Adobe Creative Cloud, Playstation 5
Garages & Dealerships
What does the product aim to achieve through great UX design?
Wireframing
I began by posting a questionnaire on the Gran Turismo Reddit forum for feedback from fellow players to gather data on what the players deemed as their ideal Gran Turismo and any content that they would want to see; I received a large range of interaction and responses from hundreds of other players to form my content points and ideas to improve this theoretical game's creation and I got to work.
My starting point was what many consider to be the heart of Gran Turismo's UI; the World Map. It is the central access point to all the game's content, and I think it should be treated as such. The teasers for GT7 showcased a nightscape city 3D map originally, but the eventual outcome was a "GT Island", with more natural elements and open landscapes; something I felt did not capture the essence of the series as much. I decided to revert to the cityscape aspect, heavily inspired by Gran Turismo 2, to create a 3D world that I would be able to overlay the menu buttons on and create a panning isometric “flat-3D” world for the players.
To support this, I researched and created mood boards for the map icons from both GT2 and GT7, using the colour schemes of the vivid oranges and purples to bring more life and colour to the palette that had been lost for a modernised and sanitized approach in GT7. This was the first step in creating my Design System for "GTUI"





















