
Gran Turismo X
Building My Dream Racing Game
UI/UX
As a huge fan of racing games, and specifically the Gran Turismo series since the late 90s when I was around 4 years old and playing GT2 with my family, I have been hooked on their gameplay and the fantasy of being able to drive both supercars and everyday cars that I could own myself in real life as fast as I could. The most recent edition at the time (Gran Turismo 7) launched to some negativity from myself and other fans of the game, as the game was lacking in certain elements from the beginning which would be slowly patched out over the years that followed; This left me with a question though. I noticed a lot of areas of improvement, as well as frustrations and outcry of other fans of the series and sought to redesign the game into what I feel would be a better experience for players, with the simple question;
“What would be my dream Gran Turismo game?”.
This passionate venture drew on nostalgic throwback design cues from older games in the series and reimagined them in a more modern way. I used my in-game photography, 3D modelling assets, and UI expertise to create something that I believe caters to the things that made Gran Turismo a pinnacle of the racing game genre. I proudly present "GTUI".

World Building
The garages and dealerships in Gran Turismo carry a lot of weight and nostalgia for longer-time fans, previously stocking secret high-powered race cars at cut prices if you were lucky enough to log in on any given day they entered rotation, and access your garage full of hundreds of personalised and beloved cars. There was not much to improve visually with this as it was quite succinct, however, it needed some Quality of Life improvements, which I improved via the implementation of hot buttons to allow the users to perform quick actions for the most popular features when selecting your cars, eliminating the need for unnecessarily lengthy user journeys in and out of levels of menus and feature environments.


Events

