
Scalable & Responsive UI Product
2021
Bringing Fun to the Island
Overview
Role:
Lead UI Designer
Project Focus:
Game UI, Interactive experiences and storytelling, Illustration
Mission
Statement:
Add depth to guest's themepark experience with gamification experiences, vs battles and quests
Tools & Software
Adobe Creative Cloud, XD & Miro
Achievement Badges
What does the product aim to achieve through great UX design?
A Parkwide gaming experience from the minute guest enter the park...if they wish
Visual-first design, aimed at Children under 10 with parental supervision and consent. Use o avatars and given usernames to retain anonymity of minors
Must be intuitive and colourful, capturing the spirit of a lost tribal island
Guests must also be able to navigate the park using an interactive map
Quiz battles bust be coherent and legible for "against-the-clock" answer
First Foray
As my first outright UI design project for Holovis, I came onto the project after the wireframing had been outlined by the Dev team and the client, so I had a structure to work from and could focus more on the interactions and overal design from a visual standpoint. This project was very open in terms of theming but had to largely match the message the park wanted to convey with its other installments, and the client wanted to nail the “Tiki” themology that would be present throughout. I researched into this theming more, creating moodboards and a library of references to work from.
Character Integration


Supporting Illustration
As part of this project, I also served a role on the Illustration team, working with my excellent peers' character designs and providing assets myself in the form of achievement badges, as well as UI-centric icons and badges






















































