
SeaWorld Abu Dhabi
SeaWorld Abu Dhabi
UI/UX
As part of this project from 2019 - 2023, I credit this project with driving my focus toward UI/UX design and spring boarding my role from Graphic Design to UI/UX. This extensive project cemented my proficiency with Adobe XD, as it led me to become the UI lead within the company. I was the sole creator of the 15+ UI/UX prototypes that were created for the various sections of the project (one of which contained over 100 individual screen designs). I also produced many supporting illustrations, animation and designs, some of which I consider my most substantial work to date.
This project spanned one of the largest-scale teams that my previous employer had compiled for project work. I am so proud to be integral to its journey to become a globally-recognised attraction when it launched in the UAE.

Complete Design
The P.O.R.T. (Points of Research Technology) Kiosks that were dotted around the park were to act as the hub for all of the park’s general needs, as well as serving as the interaction points for player’s profiles in the park’s games. There were several requirements I had to factor into the design of the P.O.R.T. UI, namely ADA access for wheelchair users, and children, who wouldn’t be tall enough to interact with the top third of the screens, meaning all my interaction had to be based around the bottom area of these 55” kiosk screens.




