
The Rig
Virtual Touring
UI/UX
The Rig is a virtual tour “game” concept built as part of a presentational pitch for a proposed Oil-Rig themepark.
As Head of UI for the project, I was tasked with overseeing and creating the assets for this demo, before plumbing them into an interactive prototype that could be taken and “played” with by a team of coders for final build.
This project required a short turnaround by myself and my team, together we worked to create some industrial styled UI assets, while simulataneously wireframing the basic User flows and eventually combining the two into a final prototype for the client.

Understanding the Concept
The main element of The Rig would be the access to a dial menu (operated via the thumb stick on the controller), which opened the possibility of a 360 degree control that we could work around. I ideated on a radial root menu that would expand depending on the users inputs and choices, and work in a gamified manner. My challenge was to understand the fine motor controls needed by the primary user and the detail in which I could allow this to work within, as it would be very easy for the user to roll the joystick too far and choose the wrong option. A dead-zone would need to be implemented to dull the responsiveness of the controller to allow this to be negated.


